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[Moblin slayer]

Moblin slayer 493 edits since June 29, 2008

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User:Moblin slayer/RPG

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Contents

[edit] Backstory

It is twenty years after the near revival of Ganon by Twinrova.

About 3 months years ago, a rebellion began against the royal family. A young Zora named Zander had argued that the Royal Family was utterly corrupt. The people agreed with him, and the Hyrulian Revolution began. Many of the greatest soldiers joined Zander's side; his most feared commander was the warrior known only as Peakprovince. Termina immediately opened its doors to anyone who wished to stay out of the conflict; many fleed their during the violence. However, Zander proved himself to be both a great fighter and superior tactician; within a month, Zander's Revolutionaries were moving in on the castle. The guards at the castle where overwhelmed by the sheer number of revolutionaries. As the Revolutionaries moved in to kill the Royal Family, Zander called off the attack, and allowed the Royal Family to go. The revolutionaries were confused at first; however, Zander explained how they had accomplished their mission; the Royal Family was no longer in power. The people then made an unexpected decision; they unanimously agreed that Zander should be their leader. Zander was shocked at first, but he accepted this unexpected power.

It is one month later. Zander has established himself as a fair ruler. And this is where your story begins...

[edit] Main Characters

Zander


  • Race: Zora
  • Class: Dark Knight
  • Level: 10
  • Strength: 300
  • Magic: 400
  • Defence: 200
  • Speed: 300
  • Health: 1200
  • Skill Level: 200
  • Skill: Dark Shards: Does 200 damage to the opponent and decreases their Defence and Speed by 50.
  • Exp:0
    • Weapon: Shadow Blade: 400 damage
    • Armor: Shadow Tunic: +200 defence
    • Shield: No Shield
    • Special: Shadow Gauntlets: Allows this character to use the skill, "Dark Shards."

[edit] Explanation

Basically, it's a true RPG: You choose a race, then a class, and then your base stats are assigned. From that point on, you level up, making class changes as you go. However, it's how you level up that is unique; by fighting other real players. Not NPC's but honest to God people.

[edit] Stat Explanation

Okay, characters get seven stats; level, strength, magic defence, speed, Health, and Skill Level. Here's what each one does:

  • Strength: This decides what weapons you can use, and is added together with a physical weapon's attack to get the damage you will do.
  • Magic: This is added with a magic weapon's attack to get the damage you will do with a magic weapon.
  • Defence: When your opponent attacks, they will do a certain amount of damage. The damage is the attack of their weapon minus your defence stat. This stat is increased by wearing armor or equiping a shield and defending.
  • Level: Used to decide how many exp. points it takes to get to the next level. Multiply this number by ten to get the number of exp. points it takes to get to the next level.
  • Speed: This decides when you attack in a battle. It increases or decreases depending on the armor you wear. The character with higher speed attacks first, unless a skill (I'll explain that later) causes a character to attack first.
  • Health: How much damage you can take. It increases or decreases depending on the armor you wear.
  • Skill Level: This decides the level of the skill (I'll explain that later) you can use. It also affects whether or not that character can use certain weapons.

[edit] Weapons and Armor

Okay, onto how to actually equip a weapon. In your RPG character card (see below), there will be 4 empty spaces: the top one is for weapon, the second one is for armor, the third one is for your shield, and the final one is for any other accessory (masks, bracelets, etc.) First of all, here is an example of a character card:

Garo Master


  • Race: Garo
  • Class: Garo Master
  • Level:10
  • Strength:200
  • Magic:0
  • Defence:200
  • Speed:300
  • Health:1200
  • Skill Level:200
  • Skill: Stealthy Start
  • Exp:0
    • Weapon: Blades of Darkness: 400 attack
    • Armor: Garo Master Cloak: +100 Defence, +100 Speed
    • Shield: No Shield
    • Special: Garo Bomb: When your current health is at or below 10% of your max health, this item can be used to do 500 damage to the enemy. This also does damage equivalent to 10% of your max health.


First of All, you will notice that my character has no shield. This is a tactical decision: no shield=higher speed. Secondly, you will see that my special item is a "Garo Bomb." This is my secondary equipment; it's kinda like how Link equips a sword and one other item. It's pretty self explanatory, isn't it? Now then, how do you know what effect the item has? First of all, type the effect after the weapon/armor/shield/accessory name. Just see above.

[edit] How Battle Works

Okay, this is easy. Player with higher speed goes first, unless a skill says otherwise. You choose an action (Attack, defend, or use accessory,) and then your opponent does the same. You do this until either:

A: Both Players agree to end the match (in which case it is a tie.) B: One Player quits (that player get's a loss.) C. On Player's health is reduced to zero (in which case the otehr player wins.)

That's all there is. Oh, and you battle in an arena. Basically, go to an arena, start a new header (your name vs. opponent's name,) paste your character card either above or below the opponent's character card (doesn't matter), and then write what your doing this turn below what your opponent just did. Save page, let your opponent have their turn, refresh page until there you see what your opponent did, and repeat. That's how a battle progresses.

[edit] Experience Points and Leveling Up

Now this is really simple. Here's how you gain exp:

  • If you lose a battle against a lower level opponent, you gain nothing.
  • If you lose a battle against a equal or higher level opponent, you gain 1 Exp
  • If you tie a battle, you get 0 exp. This is to prevent players from entering a battle, immediately agreeing to a tie, and collecting the exp.
  • If you win against a lower level opponent, you gain 1 Exp
  • If you win against an equal level opponent, you gain 3 Exp
  • If you win against an opponent 1-4 levels higher than yours , you gain 5 Exp
  • If you win against an opponent 5 or more levels higher, you gain 2 Exp for every Level higher than you they are.

you level up when your Exp=10x your level

In addition, you get to add 100 to one stat when you level up.

[edit] Scenarios

This is probably the coolest part of the RPG. There are things called "scenarios". They are basically the storylines behind the RPG. Not all of the scenarios are connected. A new scenario will begin when the "final boss" is defeated. The final boss is a User-controlled character. Bosses cannot level up or request fights; however, they must accept any fight requests they receive. However, a player can only fight the final boss after certain conditions are met (defeat a certain type of enemy, etc.) In addition to the final boss, there are normal bosses and below them there are enemies. All enemies are controlled by one person. Once a scenario is complete, something new in the RPG will be unlocked, like a new race, item, class, or any combination of the three. In addition, there are things called "subscenarios", these are basically sidequests. This usually unlocks a new item for the person who completes them.

[edit] Prescenario Training (Optional)

[edit] Scenario One

Subscenarios:

[edit] Tournament One

[edit] Scenario Two

[edit] Race, Class, and Skill

You choose a race. Each race has a specific classes under it, one of which you choose. Finally, each class has specific skills, weapons, and class changes. Basically, it's like this:

Race->Class->Skills+Available Weapons+Class Changes

That's really all you need to know...oh, and go here for a list of all weapons, armor, shields, skills and accessories. Remember, once you have the necessary stats to wield an item, you can. You don't have to buy it or anything.

Also, when a new scenario begins, you can transfer your stats over to a different race and class; however, you can only do this at the beginning of the scenario, and some races add to/subtract from certain stats.

==Start Here==